DamnModz
Risk Guide

What is the ban risk, really?

The reason this question confuses people is simple: ban risk is not one fixed number. It changes by game, service type, account history, delivery method, and what the buyer does afterward.

Applies across games Built for realistic expectations Explains why one number is misleading

Why we do not publish one universal ban-rate percentage

Publishing one percentage for all services would sound neat, but it would be false precision. Risk is different for a delivered account, a currency service, a live boosting session, and a product tied to a title with aggressive enforcement history. Even within the same game, risk can change based on account age, prior activity, and how the account is handled after delivery.

Think in risk tiers, not magic numbers

Lower

Services with fewer moving parts, good account hygiene, and no extra risky behavior after delivery usually sit lower on the risk spectrum.

Medium

Orders that depend on unusual account history, high-value changes, or activity that stands out more than normal often move into a middle-risk zone.

Higher

Anything that piles fresh risky behavior on top of an already unusual account is naturally more exposed. That includes bad post-delivery decisions the seller cannot control.

What changes the risk after delivery?

  • Whether the account is secured properly right away.
  • Whether the buyer uses tools, exploits, or patterns that draw extra attention afterward.
  • How different the account looks compared with normal account history for that title.
  • How strict the game publisher is at that point in time.
The most important thing to remember is that post-delivery behavior matters. Even a smooth delivery does not freeze the account in a zero-risk state.

What a good FAQ answer should sound like

A serious answer to “what is the ban risk?” should explain the variables, not hide them. If a page talks like every service, every title, and every buyer has identical outcomes, that page is oversimplifying the question.

Ban risk FAQs

Why not just publish a percentage?
Because it would imply false certainty. A single percentage cannot honestly describe every game, service, account history, and post-delivery behavior pattern.
Can the seller control all of the risk?
No. The seller controls part of the process, but the buyer still controls how the account is handled after delivery.
Does “ban-free” mean the same thing on every listing?
No. Marketing language can vary. The better approach is to ask what method is being used and what instructions you are expected to follow afterward.